
According to a announcement on Monday, Crypto Exchange Bitget signed a three-year partnership with UNICEF Luxembourg to improve digital skills and blockchain literacy for young people.
this protocol The Alliance of Change Games Changeers led by UNICEF Innovation Office.
The initiative aims to attract 300,000 participants from eight countries, including adolescent girls, parents, mentors and teachers: Armenia, Brazil, Cambodia, India, Kazakhstan, Malaysia, Morocco and South Africa.
By joining the alliance, Bitget aligns with partners including the Global Video Games Alliance, the Micron Foundation and Women in a bid to empower 1.1 million girls with technology and blockchain skills by 2027.
The work is supported by Bitget’s $10 million Blockchain4her initiative, which supports women’s digital literacy and financial independence through guidance, funding and tailored educational resources.
Related: Bitget provides $10 million for Blockchain4Youth Corporate Responsibility Project
In addition to curriculum development, the BITGET program connects UNICEF with prominent blockchain protocols and Web3 developers. They can serve as mentors and partners, thus bringing a variety of technical perspectives to the program.
“Our focus is to equip teen girls with science, technology, engineering and mathematics (STEM) skills to help close the gender skills gap,” Bitget CEO Gracy Chen told Cointelegraph.
She said Bitget is working with UNICEF to develop a scalable approach that integrates blockchain education into global curriculum and leverages the opinions of top Web3 experts to keep the training practical, relevant and accessible to all learners.
Globally, teen girls and young women in low- and middle-income countries lose about $15 billion in economic opportunities each year due to limited internet access and digital skills. 90% of today’s work requires digital capabilities, and the partnership between Bitget and UNICEF is designed to bridge the gap.
Innovative methods and technologies to reshape blockchain education
As part of the partnership, Exchange’s education division, Bitget Academy, will help design UNICEF’s first interactive blockchain training module, combining online and in-person meetings. This module will focus on using video game creation to teach the basics of blockchain.
“Learning gamification breaks complex themes to their core,” Chen said. “About 3.3 billion people around the world play games, and when our environment is interactive and supportive, we learn best most naturally.”
In addition to gamification, emerging technologies like generative AI are also leveraged to expand access to professional digital skills. Changpeng Zhao, former CEO of Binancegiggle Academy, envisions a free, globally accessible K-12 education offered by AI-Craunt Courses.
Magazine: Uni student encrypts “beauty” scandal, cheated by fake woman 67K: Asian Express