‘Anthem’ Is the Latest Video Game Casualty. What Should End-of-Life Care Look Like for Games?


For Scott, and the other members of Stop Killing Games, destroy a video game – much like destroying every copy of a book, album or movie – equals “cultural loss for society”, according to the band’s website. “While a less recognized resource, video games still deserve to have basic protections against the complete and willful destruction of many of its works.” What they want is for companies to have backup plans that allow games to live in playable format even if they need to be taken away.

“During Hymn Received many negative reviews, it obviously has a lot of product value behind it, “he says, as” buyers who want to play the game independently. “He never played the game before.

Easier to say than done. Video games are a more dynamic resource than books or movie, one that is based on both player autonomy in the game and can be completed with updates and downloadable content. Internet games can be even harder. SKG, however, argues that past multiplayer online games have experienced without corporate servers with privately hosting players.

Stop killing games launched in 2024. Its first big petition attempts to drum support from the UK government that will Debate campaigns In parliament if 100,000 signatures are collected. The petition has since gained more than 1 million signatures so far, a major achievement that could advise the probability in SKG’s favor, even if a parliament still has to respond to the petition.

The group also hoped that if enough people signed, they could persuade the European Commission to introduce consumer protection legislation aimed at keeping games. Last week, in a Direct response To the petition, video games Europe, which represents the industry in that area, said that “the decision to stop online services is multifaceted, never taken lightly and must be an option for companies when online experience is no longer commercially achievable.” Moving games to private servers, the organization claimed, could leave players’ data vulnerable and not allow games companies to “combat unsafe community content” or remove illegal content.

“In addition,” the Declaration of Video Games Europe has read, “many titles are designed by the terrain to be online only; indeed, these proposals would limit developers’ choice, making these video games prohibited expensive.”

Video games are more expensive than they have ever been to do and buy. Players want media they can continue to play over the next few years, and live service games are sold according to the idea that they will constantly be updated and supported. Catching that experience in a bottle will mean reconsidering how far that support goes – and if today’s video games will have the remaining power of their predecessors.

“I recommend [Video Games Europe’s] Honesty about how they see customers playing old games as an industrial problem because they see this as competing with new ones, “Scott says.” We obviously oppose these views and feel that customers need to enjoy whatever they pay. ”



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