‘The Last of Us’ Is Afraid of Ambiguity


Whenever I think about the end of The last of us When the game first released the PlayStation 3 in 2013 – Long before it and its aftermath were reappeared to death Of each subsequent console – I remind of the Late, great director David LynchThe continued philosophy of ambiguity in art. Rather than explicitly guiding audiences to specific interpretations of works such as Inland Empire,, Mulholland Driveor Twin PeaksLynch emphasized the meaning of how a viewer feels after experiencing his work. To him, the emotional resonance mattered more than giving a neatly packed answer, relying on audiences to struggle with the mystery independently instead of having his jaws massaged by its creator after being nourished explanation.

At the end of the now 12-year-old game, I felt that Joel’s decision to kill the fireballs was a selfish act, fed by his deep love for Ellie, who ultimately condemned humanity to the incessant grip of the blast of Cordyceps. That feeling powerfully echois THe last of us Part IIShawn James’ overt trailer “Through the Valley” emphasized the themes of loss, survival and moral ambiguity of the game. There is a feeling that remained equally powerful during the first seasonal adaptation of HBO, strengthening the weight of Joel’s puzzle of choice.

However, as we walk to the final of the second season – season breathlessly heralded as the first example of gaming as an artA claim that I find both ridiculous and naive to the medium – it turns out that the show is completely afraid of the ambiguity that gives art its emotional depth. Game director and series producer Neil Druckmann persistent efforts to explain the moral complexities of His already messy creation constantly does not improve its effect; Instead, they diminish the very plot that made it convincing first.

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In the penultimate episode of The last of us Season two, Ellie (Bella Ramsey) and Joel (Pedro Pascal) finally (its some kind of) faced the truth behind Joel’s deception about the search for the fireballs. It would have killed Ellie, so instead of letting it happen, he first killed them. Classic Joel. GAmers has long been discussing whether Ellie’s death would result in the world with a cure; The game itself played the uncertainty of people in the universe not knowing if Ellie’s immunity could be copied and shared with the rest of the world. Druckmann appeared on the Holy symbols podcast (Thank you, GamesRadar+!) and gave a definitive answer about Whether the fireplaces could be or not medical.

“Could the fireworks cure? Our intention was that yes, they could,” Druckmann said. “Now, our science is a little cowardly that people now question it? Yes, it was a little cowardly and now people are questioning that. I can’t say anything. I can only say that our intention is that they would cure.”

Druckmann’s remark Provides a concrete response with one stroke while incorporating Joel as an immediate villain for the first time in The last of us Season two. It also underestimates the uncertainty that has made it so convincing to begin. What once was morally complex mystery was now neatly wrapped in a definitive attitude, Screwing the show of the ambiguity, which made it do television to start. This is just one of many cases where The last of us spells things instead of embracing ambiguity. As someone deeply attracted to the games, it made the show an increasingly frustrating experience.

As The last of us The second season compressed, his intention to spell each layer of his storytelling rather than relying on audiences to interpret his ambiguity for himself, passed from a creative license to expand the series for television to insult to the intelligence of viewers. Abby’s motivation (Kaitlyn Dever) to kill Joel, Revelation openly revealed at the midpoint of The last of us IIIt is presented in explicit terms (with a dismayed, soaked remark about Joel being “beautiful”), removing the troubled moral complexity, which made her bow as difficult and mandatory for players, who initially objected to play as she and learn her side of the story.

Meanwhile, Joel’s portrayal in Jackson is filled with respectful praise, with everyone talking about his ruthlessness, further diluting the thorn and – be honest – a nasty ethics of his past decisions.

The last of us Joel Ellie Pedro Pascal Bella Ramsey
© HBO

Another key difference lies in the timing of Ellie’s realization. In HBO’s adaptation, she confirms her suspicions the night before Joel’s death, while in the game, Ellie has this revelation conversation with Joel years before what will become the starting point of the second season. The lie smashes its relationship, causing a long period of no contact – making Ellie’s journey to reconciliation with Joel all the more moving.

On the contrary, HBO Ellie seems to hurry through the emotional fall, almost speeding up his sorrow, which – at least from Joel’s perspective – seems to be largely triggered by his mercy killing Eugene, the deceased husband of Jackson’s resident therapist, Gail (Catherine O’Hara), in the heat of his conversation.

Finally, HBO Ellie still comes to the same conclusion as her inning: that Joel’s deception was a betrayal. But in the game, this revelation continues, celebrating Ellie’s mind over years of unresolved tension and alienation. The show, however, compresses this emotional bow, leveling the depth of Ellie’s inner struggle and making her sorrow feel more like a narrative obligation than natural progress.

The last of us Joel Gail Pedro Pascal Catherine Ohara
© HBO

One of the most frustrating additions is Gail, who, despite O’Hara’s hit to deliver every sardonic line with a stage stealing charisma, feels less like an organic part of the story and more like a narrative mouth. Instead of allowing Joel and Ellie’s emotions to develop only through the performances of Ramsey and Pascal – their ways, silences and unproven tension – make the heavy lifting, Gail pronounces everything, stripping the story of his depth.

With a spoon-eating audiences, which should be nuanced character moments, the show reinforces that it does not trust viewers to interpret ambiguity on their own. In an apparent endeavor to get too much to correct the discourse around the initial ambiguity of the game, perhaps a shielding dever of the same kind of unjustable Internet harassment and death threats Abby’s vocal actor, Laura Bailey, endured. Joel was never an angel, and framing the story with a heavy hand, instead of allowing its moral complexities to go on, the series ultimately sacrifices a hue that could do for really convincing television.

Kaitlyn Dever Pedro Pascal The Last Of Us Joel Abby
© HBO

Ellie also lost the rough edges, which made her such a convincing protagonist. Instead of the vindictive, emotionally volatile strength in which she was The last of us part II“If, who went through Seattle with a misguided abandonment and fury-she becomes more of a blown-up version of herself.” Here, she is less of an AA-driven anti-hero and more of a mitigated, almost passive figure in her own story, going on a U-Haul meeting journey with Dina (Isabel Merced), who would feel more home in a Disney company than HBO-after-apocalyptic drama.

Dina, by contrast, feels more locked in the mission, her wear tangible as she holes along with Ellie, who, despite being a 19-year-old he still acts as the careless child Joel met in the first season, was more concerned with cracking jokes than smashing heads. This is not Ramsey’s fault, obviously, but more a case of the script not wanting to paint Ellie as a fool either – about whom she spends the majority of the game.

And then there is Druckmann, who seems unable to let the ambiguity of the story speak for himself, retroactively massage pivotal moments of the games in their recent HBO Within the episode vignettes. If we are honest, these post-show segments do not offer the deep insights for which they strive. They begin to resemble the hollow comment by David Benioff and DB Weiss’ Game of Thrones Final-season breaks, where nuance stories were replaced by forced justification.

The last of us Ellie Dina Bella Ramsey Isabela Merced
© HBO

There is a vast difference between ambiguity that invites an audience to bring its interpretations and convictions into work, challenging them to collaborate with its issues and ambiguity, which falls under pressure and gives a definitive attitude out of a creative coward. The last of us More and more bent into this -last, choosing to explain, justify and explain instead of simply present. In doing so, it transformed something once fiercely convincing into a healed, too explanatory version of itself.

With two more seasons forward to fully adapt the game, the show’s once glowing prestige as forced television risk loses its chandelier if it remains fixed in spoon-eating audiences instead of allowing them space to struggle with their own interpretations. By smoothing over the buzzed and fighting edges of its lead and lying naked all its intended truths instead of embracing ambiguity, HBO The last of us Season two ceased to be an adaptive creative work and became a derivative, eroving the ambiguity that once impacted and thoughtful experience to Milte adaptation, which is hellish about making the thinking and feeling for viewers.

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